Spot the scam game: a 25-minute online safety activity, grades 6–8
What it is: students hear short, realistic messages (texts, pop-ups, game chats, emails) and vote scam, safe or ask first, then name the red flag. It's an online safety activity for middle school that builds the habit of pausing before clicking, paying or sharing a code.
Time: about 25 minutes.
Materials: three signs on the walls (Scam, Safe, Ask first) and the messages below to read aloud or write on the board.
- Ask: "Has anyone gotten a message that felt off?" Hear a few stories.
- Teach four red flags and write them on the board: pressure to act right now; a prize or deal that seems too good; an unusual way to pay, like gift cards or cryptocurrency; and a request for a password, code or personal information.
- Read a message. Students think for five seconds, then move to a sign.
- Each group names the red flag or why it looks safe. Then give the safe move.
- Play six rounds. Mix in safe ones so not everything is a scam.
- Finish with a three-step plan: stop (don't click, reply or pay), check (go to the real website or app yourself, or ask a trusted adult), then report and block.
Messages to start with:
- "You won a free game console! Pay $5 shipping in the next 10 minutes." (Scam: prize, pressure, money.)
- "This is your bank. Your account is locked. Reply with your PIN." (Scam: banks don't ask for a PIN by text.)
- Your teacher posts a field trip reminder in the class app you already use. (Safe.)
- "Your grandson is in trouble. Buy gift cards and send the numbers. Don't tell anyone." (Scam: gift cards and secrecy.)
- You get a code you didn't ask for, then a message: "Oops, I sent you my code. Can you send it back?" (Scam: never share a code.)
- A friend texts from their usual number asking if you're coming to practice. (Safe. If a friend suddenly asks for money or a code, call them to check.)
Worth teaching: the Federal Trade Commission says anyone who demands payment by gift card is a scammer.
Differentiation: for students who need more support, use four messages and two red flags. For advanced students, have them find the red flags in a message they made up for a partner. For English learners, pre-teach urgent, prize, password and verify. For students who need to stay seated, use thumbs down, up or sideways.
Quick check: each student writes one new message and labels its red flag. Use the best ones as tomorrow's warm-up.
If you try it, share a message your students wrote that fooled the whole class.
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About this resource
- Shared by
- @UpOnlyLearning · Curriculum team
- Posted
- Oct 28, 2026
- Type
- Lesson plan
- Grade
- Grades 6–8
- Subject
- Life skills & money
- Language
- English
- License
- Free for classroom, co-op and tutoring use. Please don't resell.