Move Every Day · ages 12–13

7th grade PE at home

Four units, a 45-minute session for each, a quick check for each unit and a printable weekly plan. Built for a small space and household items.

  • Ages 12–13
  • 5 × 45 min a week
  • 3-day version
  • Free

This is the Grade 7 plan in Move Every Day, the free PE program from UpOnly Learning. It runs 5 days a week for 45 minutes (our plan), with a 3-day version on the printable.

Goals for the year

  • Design and run an interval circuit (S2, S4).
  • Use space and teamwork in invasion games (S1, S2, S3).
  • Use yoga and breathing to feel calm and strong (S4).
  • Play striking and fielding games with tactics (S1, S2).

S1 to S4 are the four SHAPE America National Physical Education Standards (2024). This grade is in the 6–8 span.[3]

The Daily 60

Your student needs 60 minutes or more of moderate-to-vigorous activity every day, with vigorous, muscle and bone activity on at least 3 days a week each.[1][2] The 45-minute PE session covers most of it; walking, biking, play and chores cover the rest.

How to teach each session

Teaching model (our plan): Explicit instruction with practice and feedback. Each new skill moves from your model, to practice together, to practice alone, with short, specific feedback.

  1. I do: You show the move and name 2 or 3 short cues, like "side to target, step, throw".
  2. We do: You practice together. Say one specific thing that went well and one cue to try next.
  3. You do: Your student practices alone, then uses the skill in the game. Watch and give one cue at a time.
  4. Check: At the end of the first week of each unit, use the quick check below. If it is not there yet, repeat the We do step.

Feedback tip: name what went well, then give one cue to try next, like "great step, now follow through toward the target".

The weekly structure

PartMinutes (our plan)
Warm-up7
Skill practice12
Fitness (strength or jumps)12
Game or dance10
Cool-down4
Total45
DayFocusStrengthBone (jumps)Vigorous
MondaySkill and strengthYes
TuesdaySkill, then a jump and run gameYesYes
WednesdayStrength and jumpsYesYes
ThursdayRhythm, dance or yoga, then a fast gameYes
FridayFitness circuit and a family gameYesYesYes
Every dayThe rest of the Daily 60 outside PE: walking, biking, active play and chores.

Units

A 36-week year: 4 units of 8 weeks, plus 4 check-and-choose weeks. Week 1 and week 35 are friendly self-checks (students compare only with themselves), week 18 is a family field day, and in week 36 students choose their own activities (our plan).

UnitWeeksFocus
7.1 Circuits and intervals2–9interval training, recovery, heart rate
7.2 Invasion game tactics10–17creating space, transitions, defense
7.3 Yoga, flexibility and calm19–26poses, breathing, mood and focus
7.4 Striking and fielding27–34tactics, positions, rules

Inside each unit: weeks 1–2 learn the move, weeks 3–4 add time or reps, weeks 5–6 combine moves, weeks 7–8 play a game or put on a show.

Sample sessions

One full session per unit. Repeat it through the unit and use the "next steps" line to keep it fresh. The numbered tags open the exercise card.

Unit 7.1 sample: Interval builder 45 min
PartTimeWhat to do
Warm-up7 minDynamic routine plus 2 × 20 m build-up runs.
Skill12 minDesign a 6-station circuit: 2 upper body, 2 lower body, 1 core, 1 jump.
Fitness12 minRun it: 40 s on, 20 s off, 2–3 rounds.
Game10 minUltimate-style game with a sock ball or soft disc (family or co-op).
Cool-down4 minStretches; check the heart rate 1 minute after the last station.

Equipment: A timer, household items for stations.

Safety: Water; form first; stop if dizzy.

Next steps in later weeks: Swap one station each week.

Quick check for understanding: Design a 6-station circuit. Label each station. Look for: 2 upper body, 2 lower body, 1 core, 1 jump; work and rest times.

Covers: V, M, B · S2 (interval training), S4 (self-reflection). Key: A aerobic, V vigorous, M muscle, B bone; S1 to S4 are the SHAPE America standards.

Unit 7.2 sample: Width and depth 45 min
PartTimeWhat to do
Warm-up7 minJog, side slides #12, high knees #4.
Skill12 min2 v 1 and 3 v 2 situations (co-op or siblings): spread out, pass, move.
Fitness12 minShuttle runs #22 (6 × 20 s) and lunges #26 (2 × 10 each).
Game10 minModified soccer or handball to a towel goal.
Cool-down4 minWalk and stretch.

Equipment: Soft ball, towels.

Safety: Clear space; agree on rules first.

Next steps in later weeks: Add a rule: 3 passes before a shot.

Quick check for understanding: In a 2 v 1, how does the attacking pair make space? Look for: Spreads wide, passes, moves into open space.

Covers: S1, S2 (tactics), S3 (leadership, solving conflicts), V. Key: A aerobic, V vigorous, M muscle, B bone; S1 to S4 are the SHAPE America standards.

Unit 7.3 sample: Calm and strong 45 min
PartTimeWhat to do
Warm-up7 minCat-cow #45 and a slow flow, 3 rounds.
Skill12 minTree #41, lunge hold #26, plank #29, bridge #27, child's pose #44; hold 20–30 s each.
Fitness12 minThe flow at a quicker pace, 3 rounds.
Game10 minBalance challenge cards.
Cool-down4 minBox breathing: 4 counts in, hold, out, hold, × 4.

Equipment: A mat or rug.

Safety: Move gently; no forcing a stretch.

Next steps in later weeks: Lead the flow for a family member.

Quick check for understanding: Show me box breathing. Look for: 4 counts in, hold, out, hold, steady and calm.

Covers: M · S4 (managing emotions), S2. Key: A aerobic, V vigorous, M muscle, B bone; S1 to S4 are the SHAPE America standards.

Unit 7.4 sample: Choose your base 45 min
PartTimeWhat to do
Warm-up7 minShuttle run #22, arm circles #2.
Skill12 minFielding positions, force-outs, backing up; placing a hit.
Fitness12 minBase sprints (6 × 15 m) and squats #24 (2 × 12).
Game10 minSock-ball baseball #60, kickball or taco (bets).
Cool-down4 minWalk and stretch.

Equipment: Soft ball, light bat, towels for bases.

Safety: Soft ball; check that nobody is near before swinging.

Next steps in later weeks: Rotate positions every inning.

Quick check for understanding: Where do you back up a throw to second base? Look for: Behind the player catching, in line with the throw.

Covers: S1, S2 (tactics), S3, V. Key: A aerobic, V vigorous, M muscle, B bone; S1 to S4 are the SHAPE America standards.

Safety rules for every session

  • Warm up first.
  • Clear the floor.
  • Have water nearby.
  • Wear sneakers, or go barefoot on a non-slip floor.
  • Land softly.
  • Stop if something hurts, or if you feel dizzy or sick.
  • Tell an adult.

Quick checks for understanding

Use one at the end of the first week of each unit. If the skill is not there yet, go back to the We do step for a few more sessions.

UnitAsk or say "show me"Look for
7.1 Circuits and intervalsDesign a 6-station circuit. Label each station.2 upper body, 2 lower body, 1 core, 1 jump; work and rest times.
7.2 Invasion game tacticsIn a 2 v 1, how does the attacking pair make space?Spreads wide, passes, moves into open space.
7.3 Yoga, flexibility and calmShow me box breathing.4 counts in, hold, out, hold, steady and calm.
7.4 Striking and fieldingWhere do you back up a throw to second base?Behind the player catching, in line with the throw.

Exercises used

Arm circles · High knees · Side slide · Shuttle run · Squat · Lunge (stationary) · Glute bridge · Plank · Tree pose · Child's pose · Cat-cow · Sock-ball baseball

Doses for grades 6 to 8 are our plan: 2 to 3 sets of 8 to 15 reps or 20 to 45 second holds with 60 seconds of rest, and 50 to 80 soft landings a session, matching the AAP range of 2 to 3 sets of 8 to 15 repetitions.[4] Body weight and light bands only: the AAP advises no maximal lifts before the body is fully grown.[4]

Progress checks: "I can" list

  • I can design a 6-station circuit.
  • I can check my heart rate after exercise.
  • I can spread out and move to open space in a 2 v 1.
  • I can hold 5 yoga poses for 20 seconds.
  • I can use box breathing to calm down.
  • I can back up a throw in a fielding game.
  • I can help solve a disagreement in a game.

Students compare only with themselves. Check in at week 1 and again at week 35.

Free printables

Plans and logs to print. No answer sheets needed.

Black and white versions use less ink.

Find an activity in your community

Organized activities add coaches, teammates and new skills, and the minutes count toward the Daily 60. Here are common options and where to read more on UpOnly Learning.

Choosing a local program

  • Ask for a free or trial class before you sign up.
  • Ask how students are supervised, what training the coaches have, and whether coaches pass background checks.
  • Look for groups sorted by age or skill, so your student learns with peers.
  • Ask about the full cost: fees, uniforms, gear, travel and tournaments.
  • Watch one practice. Your student should get plenty of turns and leave smiling.

More help: How to choose: a simple checklist · Questions to ask a coach, studio or program · What activities cost.

Where to look

Start with your city or county parks and recreation department, a community or recreation center, the public library's events board, or your homeschool group or co-op. Many list classes by age and season.

Want math, reading and science with the same daily rhythm? See the full K–8 curriculum.

More: parent guide · exercise library · adapted PE · all grades

Sources

Last checked: October 31, 2026. Numbers in brackets in the text, like [1], point to this list. Session lengths, reps, holds and jump counts are our plan (program choices within these guidelines), not guideline numbers.

  1. [1]U.S. Department of Health and Human Services. Physical Activity Guidelines for Americans, 2nd edition (2018). U.S. federal government. odphp.health.gov/sites/default/files/2019-09/Physical_Activity_Guidelines_2nd_edition.pdf
  2. [2]Centers for Disease Control and Prevention (CDC). Physical activity guidelines for students (2024). U.S. federal government. www.cdc.gov/physical-activity-education/guidelines/
  3. [3]SHAPE America. New National Physical Education Standards (2024). National professional association. www.shapeamerica.org/standards/pe/new-pe-standards
  4. [4]American Academy of Pediatrics (AAP), HealthyChildren.org. Strength training (2011). National medical association. www.healthychildren.org/English/healthy-living/sports/Pages/Strength-Training.aspx
  5. [5]Centers for Disease Control and Prevention (CDC). What counts for children and teens (2024). U.S. federal government. www.cdc.gov/physical-activity-basics/adding-children-adolescents/what-counts.html

Please read: Move Every Day is general education, not medical advice. Check with your student's doctor before starting a new activity program if your student has a heart, lung or other health condition, an injury, or a disability that affects movement. Stop and get medical help if your student faints, has chest pain, severe shortness of breath or dizziness during activity. In an emergency, call 911.